MAPPING MOBILE EXPERIENCE
Mapping mobile experience in different areas from diversified methods: data-visualizing, journey-mapping and story-sharing.
"Mobile is reshaping not only who we are but also what we do in the mobile world" (Xiaoge Xu). Increasing popular use of mobile for different purposes has become a major shaper of our daily experience. Mobile experience exists in mobile government, mobile learning, mobile advertising, mobile marketing, mobile journalism, mobile filmmaking, mobile photography, mobile parenting, and mobile healthcare.
Creative experience is a process of interacting with what you plan to create, which exists in creation and cresumption (creation + consumption) in the areas of arts, design and media. Specially and essentially, it involves advertising, architecture, the art and antiques market, crafts, design, designer fashion, film and video, interactive leisure software, music, the performing arts, publishing, software and computer games, and television and radio.
As a process of obtaining new knowledge and/or skills, education experience has not been fully or holistically examined within a multi-dimension framework. Much attention has been paid to enlightenment and/or enhancement at the expense of enticement, engagement, entertainment and/or empowerment.
Exploration experience can be found in such activities as tourism and looking for new things, places and people. It is also multi-dimensional, involving enticement, engagement, entertainment, empowerment, enlightenment and enhancement.
As a most common area of human activity and yet most neglected area of study, participation experience requires a comprehensive multi-dimensional investigation.
As one of the most talked about and also the most difficult topics, love experience requires a new approach to investigating it through the following six dimensions: enticement, engagement, entertainment, empowerment, enlightenment and enhancement.